Super Space Invaders takes the old “shoot the aliens before they land” formula and pours a shot of espresso into it. The result? Faster, flashier, and mildly panic-inducing gameplay. The aliens now come in weird shapes, move in unnerving patterns, and occasionally mutate mid-battle—because apparently vaporizing them once wasn’t enough. The music slaps, the explosions are glorious, and the difficulty spikes like a caffeine rush. If the original Space Invaders was a calm arcade pastime, this sequel is its hyperactive cousin on a sugar high.
Electronic Games (1992): "This is a terrific game game, one likely to keep people glued to their PC's when they should be eating or sleeping. It's said, that when the original was released to video arcades, people would lie, cheat and steal to play, When it hit the home entertainment market, they spent their grocery money to buy it. It probably won't happen with this version—people are so sophisticated these days—but it's possible."
More information on Taito's Super Space Invaders
Status: abandonware Also published for: Amiga, Amstrad CPC, Atari ST, C64, Game Gear, SEGA Master System, ZX Spectrum Abandonware DOS views: 13193
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