Questron II is a role-playing game (RPG) developed by Westwood Associates and published by Strategic Simulations Inc. (SSI) in 1988. It serves as the sequel to the original Questron (1984) and builds upon its predecessor’s formula, offering more expansive gameplay, refined mechanics, and a richer world to explore. The player embarks on a journey to prevent the evil wizard Mantor from acquiring forbidden knowledge. To achieve this, the protagonist must travel through time to a distant past where Mantor’s rise began.
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Questron 2 review
ACE (1989): "Questron II is a very limited game in terms of interaction, but there's a fair amount of exploring to do. Gameplay is rapid and this combined with the fact that death brings immediate resurrection, makes it suitable for impatient players or those wanting a very simple introduction to this type of game. What you won't get, however, is the involvement that comes from creating your own characters and developing them together as a team. Perhaps Questron III will address this sad deficiency..."
More information on Questron 2
Status: NOT abandonware Also published for: Commodore 64, Apple II, Atari ST, Amiga Abandonware DOS views: 8920
Pretty decent top-view tile-based RGP adventure. Comparable to Ultima 4 and 5. Questron 2 is by no means a "must play" game, but if you liked the ultima games and want something kind of similar, Questron 2 is a decent option. It is occasionally a little klunky, but the story is actually fairly interesting and has some nice twists. Questron 2 was the better of the two in the series. Play this one, don't feel you need to play Questron 1.
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