Abandonware DOS title

Slipstream 5000

Slipstream 5000 is a futuristic racing video game that was released in 1995 for MS-DOS. It was developed by The Software Refinery and published by Gremlin Interactive. The game is set in the year 2110, and players engage in high-speed, anti-gravity racing in a variety of unique and challenging tracks. 
One distinctive feature of Slipstream 5000 is the use of slipstreaming, a technique where players can gain speed by closely following opponents.
Slipstream 5000 screenshot
slipstream-5000-06.jpg - DOS
slipstream-5000-02.jpg - DOS
slipstream-5000-03.jpg - DOS
slipstream-5000-04.jpg - DOS
slipstream-5000-05.jpg - DOS
slipstream-5000-07.jpg - DOS
Genres:
released in:
publisher:
developer:
themes:
graphics:
Game modes:
single-player, LAN, modem
NOT abandonware
why not?
Rating
4.11 / 5.00 (27 votes)

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Slipstream 5000 abandonware downloads

Do you have trouble running this game on Windows? Read this guide.

Slipstream 5000 reviews

Computer and Video Games (1995): "Slipstream 5000 zips past you like a gazelle with afterburners... as long as you've got a ninja PC so powerful that NASA wants to buy it off you. Otherwise Gremlin's latest racer gets all clunky clunky, and the texture mapping crawls past your canopy slower than a snail with a brieze block on its back. Technicalities aside however this plays like an absolute dream! There is plenty of multiplayer fun to be had with your mates too. Original it may not be, but fun it definitely is."

PC Gamer (1995): "After disappointments like CyberRace, Delta V, and Zephyr, experienced gamers are just about conditioned to be skeptical of science-fiction racing games. But anyone who gives Slipstream 5000 the benefit of the doubt will find it to be a challenging, entertaining title."

More information on Slipstream 5000

Status: NOT abandonware
Input: mouse, keyboard
Distributed on: cd-rom
Abandonware DOS views: 9216

Comments

  • Korda 16/11/2023 03:08
    Slipstream 5000 was an influential game for me and one of my earliest gaming memories. Nearly 30 years later I'm making my own game called Dagger Run: Aerocombatic Racing, that is heavily influenced by it but with the addition of first person exploration
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