Roguelikes: permadeath, procedural generation and all that
A roguelike is a genre of role-playing video games characterized by certain gameplay elements and mechanics. These games are inspired by the 1980 game "Rogue" which is where the genre gets its name. The defining features of roguelikes include:
Procedural generation: levels, maps, and other game elements are created algorithmically rather than being pre-designed.
Permadeath: when your character dies, you typically lose all progress and must start the game from the beginning. There are no checkpoints or save points to reload from.
Random loot: items, weapons, and equipment found in the game world are often randomly generated.
Roguelikes come in various settings and themes, ranging from traditional fantasy settings to sci-fi, horror, and more. The genre has seen significant evolution over the years, leading to sub-genres like "roguelite" and "roguelike-like" which may have some of the core features of roguelikes but with more forgiving gameplay mechanics or progression systems.
AlphaMan
Amulet of Yendor
Ancient Domains of Mystery (ADOM) v1.1
Angband
Beneath Apple Manor
Castle of the Winds
Decker
DND
Doom: The Roguelike
Dungeon Crawl
Elona
Evets
Hack
Incursion
IVAN (Iter Vehemens ad Necem)
Larn
Moraff's Revenge
Moria
NetHack
NetHack - Falcon's Eye
Omega
Oubliette
Quest for the Unicorn
Ragnarok
Reaping The Dungeon
Rogue
Slash'Em
TomeNET
UnReal World v. 3.20
Warp Rogue
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