Saturday, 27th August 2022
X-COM Apocalypse: a different X-COM
X-COM: Apocalypse is the third installment of the very popular X-COM franchise. After X-COM: Ufo Defence and Terror From the Deep, fans expected another smash hit. Apocalypse is quite different under many aspects, from gameplay to aesthetics. X-COM Apocalypse was designed by Julian Gollop (the same designer that brought the original X-COM to life), developed by Mythos Software and released by MicroProse Software in 1997 for DOS and Windows.
System: DOS, Windows XP/98/95
Year: 1997
Publisher: MicroProse Software
Developer: Mythos Software
Designers: Julian Gollop, Tim White
Themes: science fiction
Multiplayer modes: single-player
Input: keyboard, mouse
Distributed on: cd-rom
Input: keyboard, mouse
Distributed on: cd-rom
Review excerpt
PC Powerplay (issue 15, 1997): "For: gameplay the has more strategic depth than the proverbial Pacific Ocean. Alien autopsies, hover cars, big guns and dimensional doors...what a great combination. Against: keeping track of finances, weapons supplies, personnel etc can be occasionally overwhelming. The aliens look too "Blobby" and indistinctive."
PC Powerplay (issue 15, 1997): "For: gameplay the has more strategic depth than the proverbial Pacific Ocean. Alien autopsies, hover cars, big guns and dimensional doors...what a great combination. Against: keeping track of finances, weapons supplies, personnel etc can be occasionally overwhelming. The aliens look too "Blobby" and indistinctive."
Collector's info
X-COM: Apocalypse was re-released as part of the compilations X-COM Collection by Hasbro Interactive in 1999, and X-COM: Complete Pack in 2008 and 2K Huge Games Pack in 2009 by 2K Games.