Advergames: promotional video games
Advergames, short for advertising games, are video games specifically created to promote a particular brand or product. Advergames often incorporate the brand's logos, products, or themes into the gameplay, making the advertising message an integral part of the gaming experience.
The primary goal of advergames is to capture the attention of the target audience, increase brand awareness, and foster a positive association with the advertised product or service. Advertisers use these games as a non-traditional and interactive method to connect with consumers.
The primary goal of advergames is to capture the attention of the target audience, increase brand awareness, and foster a positive association with the advertised product or service. Advertisers use these games as a non-traditional and interactive method to connect with consumers.
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Avoid the Noid
DOS19893.8/5 California Merchandising Concepts
Barbie Super Model
DOS19933.6/5 Tahoe Software Productions
Cool Spot
DOS19944.1/5 Virgin Interactive
Extreme Shopper
Windows 3.x20002.7/5
Ford simulator 1
DOS1987freeware4/5 The SoftAd Group
Ford simulator 2
DOS19903.5/5 The SoftAd Group
Ford simulator 3
DOS1992freeware3.6/5 The SoftAd Group
Ford Simulator 5
DOS19943.7/5 The SoftAd Group
Guldkorn Expressen
DOS19914.1/5 SilverRock productions
James Pond 2: Codename: RoboCod
DOS19933.7/5 Millennium Interactive
McDonald Land
DOS19923.6/5 Visual Concepts Entertainment
Pushover
DOS19924/5 Red Rat software
Pushover is a puzzle platformer video game developed by Red Rat Software and released by Ocean Software in 1992. It was initially available for the Commodore Amiga and later ported to various other platforms, including MS-DOS and SNES.In Pushover, players control a character named G.I. Ant, a marching ant with the goal of arranging a set of dominoe...
Sleepwalker
DOS1993protected3.9/5 CTA Developments
Tapper
DOS19843.9/5
Zool
DOS19923.9/5 Gremlin Graphics / Gremlin Interactive
Zool was to Amiga what Sonic was for Sega consoles: a cool protagonist (a ninja of the Nth dimension!) for a high adrenaline action platformer. Zool was designed by George Allen and published by Gremlin in 1992 and it was an instant success. It was ported for many platforms, DOS included, and followed by Zool 2 in 1993.
Zool 2
DOS19943.7/5 Gremlin Graphics / Gremlin Interactive
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